Golden Ring Tournament Rules




Tournament Rules

 

The Kitchener Golden Ring Ringette Tournament is sanctioned by the RO and therefore all RO rules and Ringette Canada Official Rules will be followed unless otherwise specified.  These rules will be posted at all arenas during the tournament weekend.

Game Sheets

All members of the coaching staff must sign the game sheets 30 minutes prior to game time. 

Game Start Time

All teams must be ready to go on the ice TEN MINUTES PRIOR TO THE SCHEDULED GAME TIME for all games, except for the first game of each day.

Warm Up 

Three minutes will be allowed for on-ice warm-up for all games. This warm up will start as soon as the Ice Resurfacer leaves the ice and it is each team’s responsibility to have their players lined up and ready to take the ice. The tournament reserves the right to reduce warmup time to 2 minutes if needed.  For younger teams, there will be a whistle 30 seconds left in the warm up, to allow for a cheer.  Team Cheers will not be allowed warm up time. Thank you for respecting this rule.

GAMES

18+AA divisions will play two 20 minute stop time periods. All other divisions will play two 15 minute stop time periods.
In an effort to minimize delays during the tournament, running game time will be implemented in accordance with RO G&T manual. Running time can only be used in the second period and will commence at any time during that period when there is a seven (7) goal differential. If the goal differential goes below seven (7), then the game will go back to stop time. If a penalty is called during running time, then the clock stops and restarts when play commences. The clock will stop for injuries or if a time out is called, and restarts when play commences during running time. 

  1. Any game in pool play may remain tied at the end of regulation time and each team will be awarded one (1) point. All semi-final and final games will be played until a winner is declared and in compliance with rules 2-5 below.
  2. If the score of a final game is tied at the end of regulation time, there will be one (1) overtime stop time period, (of same duration used in that game) which will be sudden victory (i.e. the first team to score in that overtime period will be declared the winner).
  3. If neither team scores during the first stop time overtime period, there will be successive stop time sudden victory overtime periods until a goal is scored to break the tie.
  4. Possession on the free pass to start the first overtime period is decided by the tossing of a coin by the referee. The team winning the toss will get the free pass. The other team will get the choice of ends.
  5. If additional overtime periods are required, possession of the ring for the opening free pass will alternate between teams. The teams will also exchange ends for each overtime period.
  6. While every effort will be made to keep games running on time, Regional Games may be curfewed if needed. 
  7. All goals scored will be entered on the score-sheet, but the maximum goals to be shown on the scoreboard and tournament charts will be seven (7) goals more than the lower scoring team's total (i.e. if the score is 12-1, show 8-1. If the lower team scores, change the scoreboard to show 9-2).

Shot clock 

Shot clocks will be used for all divisions from U12 divisions up. Shot clock rules will be in effect.  Shot clock rules will be available at registration desk at all arenas during the tournament weekend.

POINT STRUCTURE 

  1. Teams receive two (2) points for a win, zero (0) points for a loss, and one (1) point for a tie.
  2. The team with the most points in each division will be declared the top team in that division.
  3. The second place team is the team having the second highest number of points, etc.
  4. In a forfeited game the score will be 7-0. The team forfeiting shall receive zero (0) points and the other team receives two (2) points. If a team has forfeited a game, that team will be ranked the lowest position amongst the tied teams. In a cancelled game (due to bad weather, etc.) score is recorded as 0-0 with both teams receiving one (1) point.
  5. Any team voluntarily forfeiting a game will not be eligable to proceed to the semi-final or final games.

RANKING OF TIED TEAMS
Note: The procedures will declare team(s) in individual rankings. In some cases, there will still be a tie within the rankings. (i.e.: in a four-way tie for first in a round robin, the procedures could place one team clearly first with two teams tied for second/third and one team fourth). In these cases, start at step 1 and follow the procedures to resolve the ranking of the remaining tied teams.

The ranking of tied teams will be determined in the following order, based on RO current rules: 

  1. If one of the tied teams has beaten all other tied teams, rank that team highest.
  2. If still tied and all tied teams have not played each other go directly to Step 7.
  3. If still tied, rank the teams in order of wins between the tied teams.
  4. If still tied, rank teams in order of the plus/minus (goals for minus goals against) in games between the tied teams.
  5. If still tied, rank teams using the following formula in games between the tied teams (Goals For + Goals Against) / Goals Against
  6. If still tied, rank teams in order of the most goals for in games between the tied teams.
  7. If still tied, rank the teams in order of wins between all teams.
  8. If still tied, rank teams in order of the plus/minus (goals for minus goals against) in games between all teams.
  9. If still tied, rank teams using the following formula in games between all teams - (Goals For + Goals Against) / Goals Against
  10. If still tied, rank teams in order of the most goals for in games between all teams.
  11. If still tied, rank teams using the least fully served penalty minutes in all games between all teams. 
  12. If still tied, rank teams using least penalty minutes in games between the tied teams.
  13. If still tied, rank teams using least penalty minutes in games between all teams.
  14. If still tied, a coin toss (for 2 teams) or draw from a hat (for more than 2 teams) will determine higher rank.

FULLY SERVED PENALTIES
As per the Ringette Ontario rules any four minute fully served penalty that cannot be served during the remaining clock time of the game shall result in a one game suspension. This includes any such fully served penalty assessed after the end of the game.

U8 Division
RO guidelines for U8 play will be in effect for these divisions. No scores will be posted. There are no finals. 2-minute buzzer will be used for shifts. One coach per team is allowed on ice.  Games will be curfewed at 50 minutes.

Teams can run with either a player in net using just a goalie stick and rotate each line OR they can dress a player in full equipment and rotate games throughout the tournament. (Note - if a team is using a fully dressed goalie, no time will be given to switch the equipment to another player during the game unless there is an injury or illness.)

GRIEVANCES & PROTESTS
No protest or grievances will be considered regarding an official's on ice judgment or application of the rules. Questions concerning rule interpretation can be directed to the tournament Referee-In-Chief. Tournament volunteers at the arenas will be able to contact the Referee-In-Chief.
In the unlikely event that there is a protest or grievance,  the Tournament Protest and Grievance Committee will render any related decisions. All decisions of this committee will be considered final.
 
Sportsmanship
No unsportsmanlike conduct will be tolerated from the spectators or coaches. Any person who interferes with the game or verbally abuses a PLAYER, COACH, OFFICAL, TIMEKEEPER or SHOT CLOCK OPERATOR, will be asked to leave the playing area and not return. The Head Coach will be notified by an on-ice official to remove the person. If the person refuses to leave the playing area after a reasonable period of time, the game will be called and the team associated with the person will forfeit the game.

FUN2 Specific Information

FUN2 Program Overview

FUN2 Game Sheets

 

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